A downloadable tool

Buy Now$9.99 USD or more



OnDemandQueue is a powerful event queue manager for Unity specialized in executing methods and complex tasks sequences that wait for his previous method ends (or when you want it to start the next event on queue), like for example for the unit creation list on a strategy game.

Specially designed, but not limited, to be used together with reactive programming, tweens, coroutines and asynchronous methods like addressable assets.


Note: This is a library that works only with Unity, tested on Unity 2021 or higher.




Key features:

  • Easy to use.
  • Performant with automatic queue dispose.
  • Flexible and extensible.
  • Persistent queues.
  • Full source code.
  • Example scenes with sample code.
  • Documentation on package.

Main features:

  • Create queues and subscribe events anywhere using strings as keys.
  • Start the next event on queue when you want, at the end of the method or in the middle, is your choice!
  • Create events executed when the entire queue end.
  • Trigger and stop a queue anywhere, anytime.
  • Queue auto-dispose after the execution end.
  • Delay executions for x seconds, until and while a condition met.
  • Loop any event for x times.
  • Create custom ticks with the last event of a queue, or with the entire queue.
  • And create complex queued sequences using all the above features!


Purchase

Buy Now$9.99 USD or more

In order to download this tool you must purchase it at or above the minimum price of $9.99 USD. You will get access to the following files:

OnDemand Queue-v1.0.0.unitypackage 179 kB

Download demo

Download
OnDemand Queue - HowToUse.pdf 202 kB

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