

Hi, I'm Lucas. I am a Senior Unity Developer with 7 years of experience shipping games, specializing in multiplayer architecture, VR/XR, and cross-platform development. While my professional work revolves around leading PC and XR ports and writing backend netcode, this space is dedicated to my personal projects, prototypes, and experiments. I enjoy building solid gameplay systems and custom editor tools that empower other creators—such as Paradox Engine, my Unity node-graph toolkit for writers. Many of the projects you'll find here are open-source and serve as my technical portfolio. If you're a fellow developer or just curious about how things work under the hood, be sure to check out my GitHub!